#858 · PsychicFairy · Regulation M-A · Updated May 2026

Hatterene in Pokemon Champions: Stats, Best Moveset & How to Get

Hatterene is a premier Trick Room attacker in Pokemon Champions: a 136 Special Attack monster on a 29 base Speed frame, wrapped in the bounce-back protection of Magic Bounce. It hits like a truck once the room is up and reflects status and hazards back at the opponent in the meantime. This guide covers Hatterene's stats, type matchups, best moves, an SP spread, its role in Regulation M-A doubles, and how to get it.

Dex No.#858
TypePsychic/Fairy
AbilitiesHealer / Anticipation / Magic Bounce
Evolves fromHattrem (Lv. 42)
Egg groupsFairy
Height / Weight2.1 m / 5.1 kg
Best roleTrick Room attacker

Base Stats

Hatterene pairs a colossal 136 Special Attack with a deliberately tiny 29 Speed — the lowest tier in the format, which is exactly what you want under Trick Room. Defenses are lopsided: a serviceable 95 Defense and 103 Special Defense sit on a fragile 57 HP, so it takes hits poorly despite decent defensive stats. It is a hit-first, hit-hardest attacker, not a wall.

FormHPAtkDefSpASpDSpeBST
Hatterene57909513610329510

Type Matchups

Weak to: Poison Ghost Steel
Resists: Psychic Fighting¼×
Immune to: Dragon

Abilities

  • Magic Bounce — reflects status moves, entry hazards and stat-lowering moves back at the user. This is the build-around: Hatterene shuts down Trick Room mirror matches it does not want, bounces Taunt, Will-O-Wisp, Spore and Stealth Rock, and forces opponents to attack rather than disrupt.
  • Healer — a chance to cure an ally's status each turn; a minor support perk.
  • Anticipation — flags incoming super-effective moves at switch-in. Informational only, and generally the weakest of the three.

Best Moveset

Hatterene's best work is done under Trick Room, where its enormous Special Attack and bottom-tier Speed combine into reliable KOs. A bulkier Calm Mind line exists for longer games.

Trick Room attacker

  • Expanding Force — under Psychic Terrain this becomes a powerful spread move that hits both opponents; otherwise a strong single-target Psychic STAB.
  • Dazzling Gleam — spread Fairy STAB that pressures both targets, excellent in doubles.
  • Trick Room — Hatterene can set the room itself, and Magic Bounce protects it from being Taunted out of it.
  • Mystical Fire-style coverage via Dark Pulse or Shadow Ball — hits the Steel and Ghost types that resist its STAB.

Calm Mind / bulk-up

  • Calm Mind — boosts Special Attack and Special Defense for a snowballing set.
  • Stored Power — scales with the Calm Mind boosts into a finishing nuke.
  • Psyshock — Psychic STAB that hits physical defense, useful against special walls.
  • Protect — safety and Trick Room-turn stalling.

It also carries Psychic, Play Rough, Giga Drain, Helping Hand, Thunder Wave, Light Screen, Reflect, Swords Dance, Substitute, and Tera Blast.

Suggested SP Spread

With the Champions SP system (66 points, max 32 per stat), Hatterene maxes Special Attack and pours the remainder into HP to patch its frail 57 base, with a defensive Stat Alignment that lowers the Speed it does not want. Never invest in Speed — staying slow is the point under Trick Room. Confirm the final Level 50 numbers in the team builder.

Competitive Role in Regulation M-A

Hatterene is the gold-standard Trick Room attacker for this format. The combination of 136 Special Attack and 29 Speed means it almost always moves first under the room and deletes a target with Expanding Force or Dazzling Gleam, while Magic Bounce gives it a unique defensive layer no other Trick Room attacker has: opponents cannot Taunt it off Trick Room, redirect status onto it, or chip it with hazards. That makes it both the setter and the payoff on dedicated Trick Room teams. Its weakness is durability — 57 HP means a single super-effective Steel, Ghost or Poison hit, or any priority, can remove it before it acts if Trick Room is not yet active. Lead it behind a faster setter or a Fake Out user, then let it clean up.

Evolution Line

Hatenna → Hattrem (Level 32) → Hatterene (Level 42). Hatterene does not Mega Evolve.

How to Get Hatterene in Pokemon Champions

  • Evolve Hattrem — raise Hattrem to Level 42 (Hatenna evolves into Hattrem at Level 32).
  • Roster Ranch recruitment — available during the Regulation M-A season (around April–June 2026); permanently recruitable with Teammate Tickets.
  • Transfer via Pokemon HOME — move a Hatterene from another title into Pokemon Champions.

Obtaining details via Game8.

Plan your Hatterene build

Use the free PikaChampions team builder — full 263-Pokemon roster, SP calculator, coverage analysis, and team codes.

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