#442 · GhostDark · Regulation M-A · Updated May 2026

Spiritomb in Pokemon Champions: Stats, Best Moveset & How to Get

Spiritomb is a uniquely sticky bulky Ghost/Dark-type in Pokemon Champions with a type combination that has just one weakness and balanced 108/108 defenses. Slow, hard to KO and full of disruption, it leans on Will-O-Wisp, Hypnosis and Trick Room to control the pace of a game. This guide covers Spiritomb's stats, type matchups, best moves, an SP spread, its role in Regulation M-A doubles, and how to get it.

Dex No.#442
TypeGhost/Dark
AbilitiesPressure / Infiltrator
Evolves fromDoes not evolve
Egg groupsAmorphous
Height / Weight1 m / 108 kg
Best roleBulky disruptor · Trick Room support

Base Stats

Spiritomb's defenses are perfectly even at 108 Defense and 108 Special Defense, but a low 50 HP keeps its raw bulk merely good rather than elite. Its 92 / 92 offenses let it attack from either side, and the 35 Speed is dead slow — a liability outside Trick Room and an asset inside it. The real selling point is its Ghost/Dark typing, which leaves it weak to only a single type.

FormHPAtkDefSpASpDSpeBST
Spiritomb50921089210835485

Type Matchups

Weak to: Fairy
Resists: Poison
Immune to: NormalFightingPsychic

Abilities

  • Pressure — makes opponents spend an extra PP each time they target Spiritomb; minor in a single game but flavourful on a defensive pivot.
  • Infiltrator — ignores Reflect, Light Screen and Substitute, so Spiritomb's attacks and status moves punch straight through screens and Subs. The stronger competitive pick, especially against screen-based teams.

Best Moveset

Spiritomb is a disruptor first and an attacker second. For Regulation M-A doubles:

Bulky disruptor

  • Will-O-Wisp — burn physical attackers to cut their damage and chip them each turn.
  • Foul Play — use the target's own Attack against it, ideal on a Pokemon with modest offenses of its own.
  • Snarl — spread Special Attack drop that softens the whole opposing side.
  • Protect — survive a turn and let partners set up.

Trick Room / setup

  • Trick Room — flip the Speed order for the team; Spiritomb's 35 Speed thrives under it.
  • Nasty Plot or Calm Mind — boost its special offense for a slower sweeper turn.
  • Dark Pulse / Shadow Ball — dual STAB once boosted.
  • Sucker Punch or Shadow Sneak — priority to punish faster attackers.

It also carries Hypnosis, Taunt, Icy Wind for speed control, Psychic, Stored Power (lethal after Calm Mind stacks), Helping Hand and Tera Blast.

Suggested SP Spread

With the Champions SP system (66 points, max 32 per stat), Spiritomb's best investment is HP — its 50 HP holds back otherwise-even defenses, so padding it raises survivability the most. A defensive Stat Alignment rounds out a support build, while a Calm Mind set instead leans into Special Attack and Special Defense. Set the Level 50 numbers in the team builder.

Competitive Role in Regulation M-A

Spiritomb is a defensive disruptor that punches above its raw bulk thanks to its near-flawless typing — only Fairy threatens it super-effectively, so it switches into a large share of the format without fear. Will-O-Wisp, Snarl and Foul Play let it grind down both physical and special attackers without needing offense of its own, and Infiltrator means screens and Substitutes do not slow it down. Its dead-low Speed makes it a comfortable Trick Room body, where it can also threaten a Calm Mind or Nasty Plot sweep. It is a glue Pokemon for bulky and Trick Room cores: not flashy, but persistently annoying to play against.

Evolution Line

Spiritomb does not evolve and has no pre-evolution. It does not Mega Evolve.

How to Get Spiritomb in Pokemon Champions

  • Roster Ranch recruitment — available during the Regulation M-A season (around April–June 2026); permanently recruitable with Teammate Tickets.
  • Transfer via Pokemon HOME — move a Spiritomb from another title into Pokemon Champions.

Obtaining details via Game8.

Plan your Spiritomb build

Use the free PikaChampions team builder — full 263-Pokemon roster, SP calculator, coverage analysis, and team codes.

Open Team Builder →